
I tried to treat it as two independent systems overlapping each other with the "en guarde" knight as the puzzle's conclusion: 3 1 | 2 0 1 2 | "en guarde" knight 1 Here's a layout of what I've tried: E = "en guarde" knight x x x x x x x x x x x E x x 3 x 1 x x x 1 x x E x x 1 x 2 x x 2 x x x E putting these two independent systems together in the overall matrix: x x (3,1) x (1,2) x x 2 1 x x E It also mentions the overall total concerning the numbers of the rows and columns, but I still can't seem to figure out what that might mean. Either the information is purposefully vague or I'm not mentally equipped atm to figure out the puzzle which is embarrassing to admit considering that I was a math major in college. Hey man, like, for real, this this is an excellent fan game and very true to the spirit of Dragon Quest, but I'm stuck regarding the puzzle in Balghast's castle concerning the statues, even after consulting the tiny library near the castle's entrance. I could look into some of the scripts and so on that people have used to obtain different fullscreen effects, though if any exist. :) Finally - I am not sure what options RPG Maker VX Ace has for fullscreen beyond the defaults! If you hit "F1" you can set it so that it launches in fullscreen instead, but I get the black band as well. While both of the above aren't going to change for any future releases of this game, they will definitely be implemented in future games that I make, just because of the kinds of games I want to make going forward. After investigating, I decided to remove this as a conscious decision. I believe that these are events where the game is checking to see in a particular loop whether your sprite is in contact with a particular tile, and when you can zoom past, there is a chance that this check doesn't happen properly. however, there are a couple of events that happen in the game now that do not trigger properly when dash is implemented. It IS true that it isn't a feature of the original games, but that to me is a poor excuse. The dash is something that actually was in some of the testing versions, but eventually I took it out. I designed this to be a fan-game to specifically feel like the old NES games, and the NES Dragon Warrior games had black battle backgrounds (which I adopted, partly so that I had less graphics work to do!). Hey Ryan, thanks for the input! I appreciate the notions and I agree that I like those features myself. A branching story with multiple endings and substantial postgame material, including bonus characters and a challenge boss. Fully functioning features that any Dragon Warrior fan would expect, including the "Imperial Scrolls of Honour," losing half gold/keeping items and levels upon defeat in battle individual items carried in battle Houses of Healing Outside, Return, Chance, Sacrifice, and Farewell spells Battle Mechanics that have been carefully tinkered with to strongly feel balanced in the same way that Dragon Warrior games originally were. Various sidequests including the monster library, the alchemy pot, the lottery, optional dungeons, and more. A carefully-balanced mix of open-world exploration and focused linearity. A huge bestiary of over 300 monsters, each with a Monster Entry for the library at Elderwood hidden somewhere in the game. Some original music and graphics along with many old favourites. The game features: -30-40 hours of gameplay. On the quest, many familiar monsters, spells, equipment, graphics, and music will be encountered - mixed in with some new creations of my own in all of these departments.
#Rpg maker xv ace the matrix sprite series
This game features a fully new world and new characters but inspired by the Dragon Warrior series for the NES.

It is time for the unlikely innkeeper - and you - to Begin a New Quest. When the would-be-innkeeper goes to search for him, he gets wrapped up in all the adventure he could have ever dreamed of, as his little journey takes him on a vast quest across the world, to Shadow's doorstep, and beyond. However, on the eve of the dubious ceremony celebrating our hero's new job, Benjamin goes missing. Back in Border Town, things are peaceful. It is clear that something isn't quite right. Monsters have increased in number and strength, and some cities have fallen. Talk about living under someone's shadow! And live under a "Shadow" they did: For stories have increased in recent days of a great dragon of the same name, Shadow, rising up and amassing an empire to take over the land. An even bigger burn: Some prophet visited Border Town a long time ago, and foretold that Benjamin would grow into the legendary hero. Long expected to take over the mundane life of tending the family inn, our hero wistfully craves a life of adventure. Life isn't all that exciting in quiet Border Town for our hero, who spends most days hanging out with his best friend Benjamin.
